MARC details
000 -LEADER |
fixed length control field |
03750cam a2200337 i 4500 |
001 - CONTROL NUMBER |
control field |
960239246 |
003 - CONTROL NUMBER IDENTIFIER |
control field |
OCoLC |
005 - DATE AND TIME OF LATEST TRANSACTION |
control field |
20180406103615.0 |
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION |
fixed length control field |
170117s2017 nyu b 001 0 eng |
010 ## - LIBRARY OF CONGRESS CONTROL NUMBER |
LC control number |
2017001975 |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER |
International Standard Book Number |
9781250082725 |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER |
International Standard Book Number |
1250082722 |
024 8# - OTHER STANDARD IDENTIFIER |
Standard number or code |
40027280990 |
035 ## - SYSTEM CONTROL NUMBER |
System control number |
(OCoLC)960239246 |
Canceled/invalid control number |
(OCoLC)987619042 |
037 ## - SOURCE OF ACQUISITION |
Source of stock number/acquisition |
St Martins Pr, C/O Mps 16365 James Madison Hwy Us Hwy 15, Gordonsville, VA, USA, 22942, (212)6745151 |
Note |
SAN 631-5011 |
040 ## - CATALOGING SOURCE |
Original cataloging agency |
DLC |
Language of cataloging |
eng |
Description conventions |
rda |
Transcribing agency |
DLC |
042 ## - AUTHENTICATION CODE |
Authentication code |
pcc |
050 10 - LIBRARY OF CONGRESS CALL NUMBER |
Classification number |
GV1312 |
Item number |
.D66 2017 |
082 00 - DEWEY DECIMAL CLASSIFICATION NUMBER |
Classification number |
794 DON |
100 1# - MAIN ENTRY--PERSONAL NAME |
Personal name |
Donovan, Tristan, |
Relator term |
author |
245 10 - TITLE STATEMENT |
Title |
It's all a game : |
Remainder of title |
the history of board games from Monopoly to settlers of Catan / |
Statement of responsibility, etc |
Tristan Donovan |
250 ## - EDITION STATEMENT |
Edition statement |
First edition |
300 ## - PHYSICAL DESCRIPTION |
Extent |
viii, 292 pages ; |
Dimensions |
24 cm |
504 ## - BIBLIOGRAPHY, ETC. NOTE |
Bibliography, etc |
Includes bibliographical references and index |
505 0# - FORMATTED CONTENTS NOTE |
Formatted contents note |
Introduction: The birth of a new gaming era -- Tomb raiders and the lost games of the ancients: what board games reveal about our ancestors -- Chess: the "mad queen's game": how the chessboard came to embody centuries of world history -- Backgammon: the favored game of international pace-setters and ancient emperors: how backgammon became the most glamorous game of the 1970s -- The game of Life: a journey to the uniquely American day of reckoning: what the Game of Life tells us about the development of U.S. society -- The forgotten message of Monopoly: how Monopoly went from anti-landlord tirade to celebration of cutthroat capitalism -- From Kriegsspiel to Risk: blood-soaked and world-shaping play: how board game prepared the world for war -- I Spy: how chess and Monopoly became tools of espionage and propaganda -- Clue's billion-dollar crime spree: how Clue's very British murders created a world of armchair sleuths -- Scrabble: words without meaning: why words are meaningless to the best Scrabble players -- Plastic Fantastic, Mouse Trap, Operation, and the Willy Wonka of toys: how Mouse Trap and Operation took board games into the plastic age -- Sex in a box: what board games from Twister to Monogamy tell us about sexual attitudes -- Mind games: exploring brains with board games: what board games reveal about our minds -- Rise of the machines: games that train synthetic brains: how board games have powered the development of artificial intelligence -- Trivial Pursuit: adults at play: how Trivial Pursuit broke games out of the toy box -- Pandemics and terror: dissecting geopolitics on cardboard: what board games teach us about disease, geopolitics, and the War on Terror -- Made in Germany: Catan and the creation of modern board games: how Germany revitalized board gaming for the twenty-first century |
520 ## - SUMMARY, ETC. |
Summary, etc |
"Board games have been with us longer than even the written word. But what is it about this pastime that continues to captivate us well into the age of smartphones and instant gratification? In It's All a Game, British journalist and renowned games expert Tristan Donovan opens the box on the incredible and often surprising history and psychology of board games. He traces the evolution of the game across cultures, time periods, and continents, from the paranoid Chicago toy genius behind classics like Operation and Mouse Trap, to the role of Monopoly in helping prisoners of war escape the Nazis, and even the scientific use of board games today to teach artificial intelligence how to reason and how to win. With these compelling stories and characters, Donovan ultimately reveals why board games have captured hearts and minds all over the world for generations"-- |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
Board games |
General subdivision |
History |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
Board games |
General subdivision |
Social aspects |
650 #4 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
Social history |
942 ## - ADDED ENTRY ELEMENTS (KOHA) |
Source of classification or shelving scheme |
Dewey Decimal Classification |
Koha item type |
Non Fiction |