The Miami Valley School Library

It's all a game : (Record no. 57691)

MARC details
000 -LEADER
fixed length control field 03750cam a2200337 i 4500
001 - CONTROL NUMBER
control field 960239246
003 - CONTROL NUMBER IDENTIFIER
control field OCoLC
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20180406103615.0
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 170117s2017 nyu b 001 0 eng
010 ## - LIBRARY OF CONGRESS CONTROL NUMBER
LC control number 2017001975
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9781250082725
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 1250082722
024 8# - OTHER STANDARD IDENTIFIER
Standard number or code 40027280990
035 ## - SYSTEM CONTROL NUMBER
System control number (OCoLC)960239246
Canceled/invalid control number (OCoLC)987619042
037 ## - SOURCE OF ACQUISITION
Source of stock number/acquisition St Martins Pr, C/O Mps 16365 James Madison Hwy Us Hwy 15, Gordonsville, VA, USA, 22942, (212)6745151
Note SAN 631-5011
040 ## - CATALOGING SOURCE
Original cataloging agency DLC
Language of cataloging eng
Description conventions rda
Transcribing agency DLC
042 ## - AUTHENTICATION CODE
Authentication code pcc
050 10 - LIBRARY OF CONGRESS CALL NUMBER
Classification number GV1312
Item number .D66 2017
082 00 - DEWEY DECIMAL CLASSIFICATION NUMBER
Classification number 794 DON
100 1# - MAIN ENTRY--PERSONAL NAME
Personal name Donovan, Tristan,
Relator term author
245 10 - TITLE STATEMENT
Title It's all a game :
Remainder of title the history of board games from Monopoly to settlers of Catan /
Statement of responsibility, etc Tristan Donovan
250 ## - EDITION STATEMENT
Edition statement First edition
300 ## - PHYSICAL DESCRIPTION
Extent viii, 292 pages ;
Dimensions 24 cm
504 ## - BIBLIOGRAPHY, ETC. NOTE
Bibliography, etc Includes bibliographical references and index
505 0# - FORMATTED CONTENTS NOTE
Formatted contents note Introduction: The birth of a new gaming era -- Tomb raiders and the lost games of the ancients: what board games reveal about our ancestors -- Chess: the "mad queen's game": how the chessboard came to embody centuries of world history -- Backgammon: the favored game of international pace-setters and ancient emperors: how backgammon became the most glamorous game of the 1970s -- The game of Life: a journey to the uniquely American day of reckoning: what the Game of Life tells us about the development of U.S. society -- The forgotten message of Monopoly: how Monopoly went from anti-landlord tirade to celebration of cutthroat capitalism -- From Kriegsspiel to Risk: blood-soaked and world-shaping play: how board game prepared the world for war -- I Spy: how chess and Monopoly became tools of espionage and propaganda -- Clue's billion-dollar crime spree: how Clue's very British murders created a world of armchair sleuths -- Scrabble: words without meaning: why words are meaningless to the best Scrabble players -- Plastic Fantastic, Mouse Trap, Operation, and the Willy Wonka of toys: how Mouse Trap and Operation took board games into the plastic age -- Sex in a box: what board games from Twister to Monogamy tell us about sexual attitudes -- Mind games: exploring brains with board games: what board games reveal about our minds -- Rise of the machines: games that train synthetic brains: how board games have powered the development of artificial intelligence -- Trivial Pursuit: adults at play: how Trivial Pursuit broke games out of the toy box -- Pandemics and terror: dissecting geopolitics on cardboard: what board games teach us about disease, geopolitics, and the War on Terror -- Made in Germany: Catan and the creation of modern board games: how Germany revitalized board gaming for the twenty-first century
520 ## - SUMMARY, ETC.
Summary, etc "Board games have been with us longer than even the written word. But what is it about this pastime that continues to captivate us well into the age of smartphones and instant gratification? In It's All a Game, British journalist and renowned games expert Tristan Donovan opens the box on the incredible and often surprising history and psychology of board games. He traces the evolution of the game across cultures, time periods, and continents, from the paranoid Chicago toy genius behind classics like Operation and Mouse Trap, to the role of Monopoly in helping prisoners of war escape the Nazis, and even the scientific use of board games today to teach artificial intelligence how to reason and how to win. With these compelling stories and characters, Donovan ultimately reveals why board games have captured hearts and minds all over the world for generations"--
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Board games
General subdivision History
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Board games
General subdivision Social aspects
650 #4 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Social history
942 ## - ADDED ENTRY ELEMENTS (KOHA)
Source of classification or shelving scheme Dewey Decimal Classification
Koha item type Non Fiction
Holdings
Withdrawn status Lost status Source of classification or shelving scheme Damaged status Not for loan Collection code Home library Current library Shelving location Date acquired Total Checkouts Full call number Barcode Date last seen Date checked out Cost, replacement price Price effective from Koha item type
    Dewey Decimal Classification     B- Nonfiction (Teen/Adult) MVS Library MVS Library Main room-Teen/Adult 04/06/2018 1 794 DON 4005945 02/07/2024 01/07/2024 27.00 04/06/2018 Non Fiction