The Miami Valley School Library

Designing a game / (Record no. 60224)

MARC details
000 -LEADER
fixed length control field 01472cam a2200301 i 4500
001 - CONTROL NUMBER
control field 20538962
003 - CONTROL NUMBER IDENTIFIER
control field OhDaMVS
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20220626135424.0
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 180612s2019 nyua j b 001 0 eng
010 ## - LIBRARY OF CONGRESS CONTROL NUMBER
LC control number 2018027254
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9780531127339 (library binding : alk. paper)
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9780531135426 (pbk. : alk. paper)
040 ## - CATALOGING SOURCE
Original cataloging agency DLC
Language of cataloging eng
Transcribing agency DLC
Description conventions rda
Modifying agency DLC
042 ## - AUTHENTICATION CODE
Authentication code pcc
050 00 - LIBRARY OF CONGRESS CALL NUMBER
Classification number QA76.76.C672
Item number H33 2019
082 00 - DEWEY DECIMAL CLASSIFICATION NUMBER
Classification number 794.8 HAC
Edition number 23
100 1# - MAIN ENTRY--PERSONAL NAME
Personal name Hackett, Jennifer,
Relator term author.
245 10 - TITLE STATEMENT
Title Designing a game /
Statement of responsibility, etc Jennifer Hackett.
300 ## - PHYSICAL DESCRIPTION
Extent 48 pages :
Other physical details color illustrations ;
Dimensions 22 x 19 cm.
490 0# - SERIES STATEMENT
Series statement A true book
504 ## - BIBLIOGRAPHY, ETC. NOTE
Bibliography, etc Includes bibliographical references and index.
520 ## - SUMMARY, ETC.
Summary, etc From simple smartphone puzzle games to big-budget open-world adventures, video games are one of todays most popular forms of entertainment. Readers will find out what it takes to make their favorite games, from the planning stages to final debugging. Along the way, they will also explore the history of video games and learn basic programming skills. Features include detailed sidebars to show useful tips for beginning coders; timelines to highlight coding breakthroughs; glossaries; charts, diagrams and more.
521 ## - TARGET AUDIENCE NOTE
Target audience note Ages 8-10<br/>Grades 3-5
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Video games
General subdivision Design
Form subdivision Juvenile literature.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Vidoe games
General subdivision Authorship
Form subdivision Juvenile literature.
906 ## - LOCAL DATA ELEMENT F, LDF (RLIN)
a 7
b cbc
c orignew
d 1
e ecip
f 20
g y-gencatlg
942 ## - ADDED ENTRY ELEMENTS (KOHA)
Source of classification or shelving scheme Dewey Decimal Classification
Koha item type Non Fiction
Holdings
Withdrawn status Lost status Source of classification or shelving scheme Damaged status Not for loan Collection code Home library Current library Shelving location Date acquired Total Checkouts Full call number Barcode Date last seen Date checked out Cost, replacement price Price effective from Koha item type
    Dewey Decimal Classification     G- Nonfiction (Juvenile) MVS Library MVS Library Children's Room 06/26/2022 1 794.8 HAC 4008744 05/12/2024 01/07/2024 25.00 06/26/2022 Non Fiction