TY - BOOK AU - McGonigal,Jane TI - Reality is broken: why games make us better and how they can change the world SN - 9780143120612 AV - GV1201.38 .M34 2011b U1 - 306.4 MCG 23 KW - Video games KW - Social aspects KW - Computer games N1 - Reprint. Originally published: New York : Penguin Press, 2011. With a new appendix 2; Includes bibliographical references (pages 371-386) and index; Machine generated contents note: pt. ONE Why Games Make Us Happy -- 1.What Exactly Is a Game? -- 2.The Rise of the Happiness Engineers -- 3.More Satisfying Work -- 4.Fun Failure and Better Odds of Success -- 5.Stronger Social Connectivity -- 6.Becoming a Part of Something Bigger Than Ourselves -- pt. TWO Reinventing Reality -- 7.The Benefits of Alternate Realities -- 8.Leveling Up in Life -- 9.Fun with Strangers -- 10.Happiness Hacking -- pt. THREE How Very Big Games Can Change the World -- 11.The Engagement Economy -- 12.Missions Impossible -- 13.Collaboration Superpowers -- 14.Saving the Real World Together N2 - A visionary game designer explains how video games are increasingly fulfilling genuine human needs, revealing how to use the lessons of game design to address pressing real-world issues, from mental illness to social disparities ER -