000 | 01472cam a2200301 i 4500 | ||
---|---|---|---|
001 | 20538962 | ||
003 | OhDaMVS | ||
005 | 20220626135424.0 | ||
008 | 180612s2019 nyua j b 001 0 eng | ||
010 | _a 2018027254 | ||
020 | _a9780531127339 (library binding : alk. paper) | ||
020 | _a9780531135426 (pbk. : alk. paper) | ||
040 |
_aDLC _beng _cDLC _erda _dDLC |
||
042 | _apcc | ||
050 | 0 | 0 |
_aQA76.76.C672 _bH33 2019 |
082 | 0 | 0 |
_a794.8 HAC _223 |
100 | 1 |
_aHackett, Jennifer, _eauthor. |
|
245 | 1 | 0 |
_aDesigning a game / _cJennifer Hackett. |
300 |
_a48 pages : _bcolor illustrations ; _c22 x 19 cm. |
||
490 | 0 | _aA true book | |
504 | _aIncludes bibliographical references and index. | ||
520 | _aFrom simple smartphone puzzle games to big-budget open-world adventures, video games are one of todays most popular forms of entertainment. Readers will find out what it takes to make their favorite games, from the planning stages to final debugging. Along the way, they will also explore the history of video games and learn basic programming skills. Features include detailed sidebars to show useful tips for beginning coders; timelines to highlight coding breakthroughs; glossaries; charts, diagrams and more. | ||
521 | _aAges 8-10 Grades 3-5 | ||
650 | 0 |
_aVideo games _xDesign _vJuvenile literature. |
|
650 | 0 |
_aVidoe games _xAuthorship _vJuvenile literature. |
|
906 |
_a7 _bcbc _corignew _d1 _eecip _f20 _gy-gencatlg |
||
942 |
_2ddc _cNON-FIC |
||
999 |
_c60224 _d58894 |