000 01472cam a2200301 i 4500
001 20538962
003 OhDaMVS
005 20220626135424.0
008 180612s2019 nyua j b 001 0 eng
010 _a 2018027254
020 _a9780531127339 (library binding : alk. paper)
020 _a9780531135426 (pbk. : alk. paper)
040 _aDLC
_beng
_cDLC
_erda
_dDLC
042 _apcc
050 0 0 _aQA76.76.C672
_bH33 2019
082 0 0 _a794.8 HAC
_223
100 1 _aHackett, Jennifer,
_eauthor.
245 1 0 _aDesigning a game /
_cJennifer Hackett.
300 _a48 pages :
_bcolor illustrations ;
_c22 x 19 cm.
490 0 _aA true book
504 _aIncludes bibliographical references and index.
520 _aFrom simple smartphone puzzle games to big-budget open-world adventures, video games are one of todays most popular forms of entertainment. Readers will find out what it takes to make their favorite games, from the planning stages to final debugging. Along the way, they will also explore the history of video games and learn basic programming skills. Features include detailed sidebars to show useful tips for beginning coders; timelines to highlight coding breakthroughs; glossaries; charts, diagrams and more.
521 _aAges 8-10 Grades 3-5
650 0 _aVideo games
_xDesign
_vJuvenile literature.
650 0 _aVidoe games
_xAuthorship
_vJuvenile literature.
906 _a7
_bcbc
_corignew
_d1
_eecip
_f20
_gy-gencatlg
942 _2ddc
_cNON-FIC
999 _c60224
_d58894