000 01571cam a22003855i 4500
001 23124357
003 OhDaMVS
005 20230820140816.0
008 230511s2022 nyu c 000 1 eng
010 _a 2023275257
020 _a9781338807332
020 _a1338807331
040 _aDLC
_cDLC
042 _apcc
082 _aFIC ALE
100 1 _aAlexander, K. R.,
_d1986-
_eauthor.
245 1 0 _aDarkroom /
_cK.R. Alexander.
246 3 _aDark room
300 _a262 pages ;
_c20 cm
520 _aBeatrice knows she doesn't have any followers. Nobody wants to watch her living her ordinary life. But then she strumbles across a new app, DARK[room]. Some users say it's super cool. Others say it's super dangerous. Beatrice downloads it and discovers that it allows her to see ghosts everywhere around her. And they're going to get her if she doesn't get them first. When Beatrice streams her haunted encounters, people think she's making them up. But she's not. She's in a fight for her life.
521 1 _aAges 9-12.
521 2 _aMiddle grades.
650 0 _aSpirits
_vJuvenile fiction.
650 0 _aHigh school students
_vJuvenile fiction.
650 0 _aVideo gamers
_vJuvenile fiction.
650 0 _aMobile apps
_vJuvenile fiction.
650 0 _aSocial media
_vJuvenile fiction.
650 1 _aGhosts
_vFiction.
_9591
650 1 _aFear
_vFiction.
_91588
650 1 _aGood and evil
_vFiction.
655 0 _aParanormal fiction.
655 0 _aHorror fiction.
_92805
906 _a0
_bibc
_corigres
_d2
_encip
_f20
_gy-gencatlg
942 _2ddc
_cFIC
999 _c60740
_d59410