000 01466cam a2200361 i 4500
001 21319308
003 OhDaMVS
005 20240218144227.0
008 191204s2021 mnua j b 001 0 eng
010 _a 2019956175
020 _a9781098221195
_q(lib. bdg.)
020 _z9781098222178
_q(ebook)
020 _z9781098222666
_q(Read-to-me ebook)
040 _aDLC
_beng
_erda
_cDLC
042 _apcc
050 0 0 _aQA76.9.C65
_bM877 2021
082 0 4 _a003.3 MUR
_223
100 1 _aMurray, Julie,
_d1969-
_eauthor.
245 1 0 _aVirtual reality /
_cby Julie Murray.
300 _a24 pages :
_billustrations (chiefly color) ;
_c24 cm.
490 0 _aDash! Leveled readers. 3
490 0 _aHigh technology
504 _aIncludes bibliographical references (page 24) and index.
520 _aTechnology keeps progressing and advancements in virtual reality will continue to amaze mankind for years to come. Readers will learn about amazing inventions throughout the years, what they do, why they're important, and what technology of the future might look like.
521 _aAges 5-9
650 0 _aComputer simulation
_vJuvenile literature.
650 0 _aHigh technology
_vJuvenile literature.
650 0 _aHuman-computer interaction
_vJuvenile literature.
650 0 _aTechnological innovations
_vJuvenile literature.
650 0 _aVirtual reality
_vJuvenile literature.
906 _a7
_bcbc
_corignew
_d2
_eepcn
_f20
_gy-gencatlg
942 _2ddc
_cNON-FIC
999 _c61179
_d59849