Reality is broken : (Record no. 60360)
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000 -LEADER | |
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fixed length control field | 01836cam a22002897i 4500 |
001 - CONTROL NUMBER | |
control field | 1058024620 |
003 - CONTROL NUMBER IDENTIFIER | |
control field | OCoLC |
005 - DATE AND TIME OF LATEST TRANSACTION | |
control field | 20220901104320.0 |
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION | |
fixed length control field | 111229t20112011nyua e b 001 0 eng d |
010 ## - LIBRARY OF CONGRESS CONTROL NUMBER | |
LC control number | 2010029619 |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER | |
International Standard Book Number | 9780143120612 |
Qualifying information | (paperback) |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER | |
International Standard Book Number | 0143120611 |
Qualifying information | (paperback) |
040 ## - CATALOGING SOURCE | |
Original cataloging agency | AU@ |
Language of cataloging | eng |
Description conventions | rda |
Transcribing agency | AU@ |
Modifying agency | OCLCO |
-- | OCL |
-- | NLHHG |
-- | OCLCO |
-- | KSU |
050 14 - LIBRARY OF CONGRESS CALL NUMBER | |
Classification number | GV1201.38 |
Item number | .M34 2011b |
082 04 - DEWEY DECIMAL CLASSIFICATION NUMBER | |
Classification number | 306.4 MCG |
Edition number | 23 |
100 1# - MAIN ENTRY--PERSONAL NAME | |
Personal name | McGonigal, Jane, |
Relator term | author |
245 10 - TITLE STATEMENT | |
Title | Reality is broken : |
Remainder of title | why games make us better and how they can change the world / |
Statement of responsibility, etc | Jane McGonigal |
250 ## - EDITION STATEMENT | |
Edition statement | [Updated ed.] |
300 ## - PHYSICAL DESCRIPTION | |
Extent | 396 pages : |
Other physical details | illustrations ; |
Dimensions | 22 cm |
500 ## - GENERAL NOTE | |
General note | Reprint. Originally published: New York : Penguin Press, 2011. With a new appendix 2 |
504 ## - BIBLIOGRAPHY, ETC. NOTE | |
Bibliography, etc | Includes bibliographical references (pages 371-386) and index |
505 0# - FORMATTED CONTENTS NOTE | |
Formatted contents note | Machine generated contents note: pt. ONE Why Games Make Us Happy -- 1.What Exactly Is a Game? -- 2.The Rise of the Happiness Engineers -- 3.More Satisfying Work -- 4.Fun Failure and Better Odds of Success -- 5.Stronger Social Connectivity -- 6.Becoming a Part of Something Bigger Than Ourselves -- pt. TWO Reinventing Reality -- 7.The Benefits of Alternate Realities -- 8.Leveling Up in Life -- 9.Fun with Strangers -- 10.Happiness Hacking -- pt. THREE How Very Big Games Can Change the World -- 11.The Engagement Economy -- 12.Missions Impossible -- 13.Collaboration Superpowers -- 14.Saving the Real World Together |
520 ## - SUMMARY, ETC. | |
Summary, etc | A visionary game designer explains how video games are increasingly fulfilling genuine human needs, revealing how to use the lessons of game design to address pressing real-world issues, from mental illness to social disparities |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM | |
Topical term or geographic name as entry element | Video games |
General subdivision | Social aspects |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM | |
Topical term or geographic name as entry element | Computer games |
General subdivision | Social aspects |
942 ## - ADDED ENTRY ELEMENTS (KOHA) | |
Source of classification or shelving scheme | Dewey Decimal Classification |
Koha item type | Non Fiction |
Withdrawn status | Lost status | Source of classification or shelving scheme | Damaged status | Not for loan | Collection code | Home library | Current library | Shelving location | Date acquired | Total Checkouts | Full call number | Barcode | Date last seen | Cost, replacement price | Price effective from | Koha item type |
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Dewey Decimal Classification | B- Nonfiction (Teen/Adult) | MVS Library | MVS Library | Main room-Teen/Adult | 09/01/2022 | 306.4 MCG | 4008936 | 09/01/2022 | 19.00 | 09/01/2022 | Non Fiction |