The Miami Valley School Library

Reality is broken : (Record no. 60360)

MARC details
000 -LEADER
fixed length control field 01836cam a22002897i 4500
001 - CONTROL NUMBER
control field 1058024620
003 - CONTROL NUMBER IDENTIFIER
control field OCoLC
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20220901104320.0
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 111229t20112011nyua e b 001 0 eng d
010 ## - LIBRARY OF CONGRESS CONTROL NUMBER
LC control number 2010029619
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9780143120612
Qualifying information (paperback)
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 0143120611
Qualifying information (paperback)
040 ## - CATALOGING SOURCE
Original cataloging agency AU@
Language of cataloging eng
Description conventions rda
Transcribing agency AU@
Modifying agency OCLCO
-- OCL
-- NLHHG
-- OCLCO
-- KSU
050 14 - LIBRARY OF CONGRESS CALL NUMBER
Classification number GV1201.38
Item number .M34 2011b
082 04 - DEWEY DECIMAL CLASSIFICATION NUMBER
Classification number 306.4 MCG
Edition number 23
100 1# - MAIN ENTRY--PERSONAL NAME
Personal name McGonigal, Jane,
Relator term author
245 10 - TITLE STATEMENT
Title Reality is broken :
Remainder of title why games make us better and how they can change the world /
Statement of responsibility, etc Jane McGonigal
250 ## - EDITION STATEMENT
Edition statement [Updated ed.]
300 ## - PHYSICAL DESCRIPTION
Extent 396 pages :
Other physical details illustrations ;
Dimensions 22 cm
500 ## - GENERAL NOTE
General note Reprint. Originally published: New York : Penguin Press, 2011. With a new appendix 2
504 ## - BIBLIOGRAPHY, ETC. NOTE
Bibliography, etc Includes bibliographical references (pages 371-386) and index
505 0# - FORMATTED CONTENTS NOTE
Formatted contents note Machine generated contents note: pt. ONE Why Games Make Us Happy -- 1.What Exactly Is a Game? -- 2.The Rise of the Happiness Engineers -- 3.More Satisfying Work -- 4.Fun Failure and Better Odds of Success -- 5.Stronger Social Connectivity -- 6.Becoming a Part of Something Bigger Than Ourselves -- pt. TWO Reinventing Reality -- 7.The Benefits of Alternate Realities -- 8.Leveling Up in Life -- 9.Fun with Strangers -- 10.Happiness Hacking -- pt. THREE How Very Big Games Can Change the World -- 11.The Engagement Economy -- 12.Missions Impossible -- 13.Collaboration Superpowers -- 14.Saving the Real World Together
520 ## - SUMMARY, ETC.
Summary, etc A visionary game designer explains how video games are increasingly fulfilling genuine human needs, revealing how to use the lessons of game design to address pressing real-world issues, from mental illness to social disparities
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Video games
General subdivision Social aspects
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Computer games
General subdivision Social aspects
942 ## - ADDED ENTRY ELEMENTS (KOHA)
Source of classification or shelving scheme Dewey Decimal Classification
Koha item type Non Fiction
Holdings
Withdrawn status Lost status Source of classification or shelving scheme Damaged status Not for loan Collection code Home library Current library Shelving location Date acquired Total Checkouts Full call number Barcode Date last seen Cost, replacement price Price effective from Koha item type
    Dewey Decimal Classification     B- Nonfiction (Teen/Adult) MVS Library MVS Library Main room-Teen/Adult 09/01/2022   306.4 MCG 4008936 09/01/2022 19.00 09/01/2022 Non Fiction