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Reality is broken : why games make us better and how they can change the world / Jane McGonigal

By: Material type: TextTextEdition: [Updated ed.]Description: 396 pages : illustrations ; 22 cmISBN:
  • 9780143120612
  • 0143120611
Subject(s): DDC classification:
  • 306.4 MCG 23
LOC classification:
  • GV1201.38 .M34 2011b
Contents:
Machine generated contents note: pt. ONE Why Games Make Us Happy -- 1.What Exactly Is a Game? -- 2.The Rise of the Happiness Engineers -- 3.More Satisfying Work -- 4.Fun Failure and Better Odds of Success -- 5.Stronger Social Connectivity -- 6.Becoming a Part of Something Bigger Than Ourselves -- pt. TWO Reinventing Reality -- 7.The Benefits of Alternate Realities -- 8.Leveling Up in Life -- 9.Fun with Strangers -- 10.Happiness Hacking -- pt. THREE How Very Big Games Can Change the World -- 11.The Engagement Economy -- 12.Missions Impossible -- 13.Collaboration Superpowers -- 14.Saving the Real World Together
Summary: A visionary game designer explains how video games are increasingly fulfilling genuine human needs, revealing how to use the lessons of game design to address pressing real-world issues, from mental illness to social disparities
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Holdings
Item type Current library Collection Call number Status Date due Barcode
Non Fiction MVS Library Main room-Teen/Adult B- Nonfiction (Teen/Adult) 306.4 MCG (Browse shelf(Opens below)) Available 4008936

Reprint. Originally published: New York : Penguin Press, 2011. With a new appendix 2

Includes bibliographical references (pages 371-386) and index

Machine generated contents note: pt. ONE Why Games Make Us Happy -- 1.What Exactly Is a Game? -- 2.The Rise of the Happiness Engineers -- 3.More Satisfying Work -- 4.Fun Failure and Better Odds of Success -- 5.Stronger Social Connectivity -- 6.Becoming a Part of Something Bigger Than Ourselves -- pt. TWO Reinventing Reality -- 7.The Benefits of Alternate Realities -- 8.Leveling Up in Life -- 9.Fun with Strangers -- 10.Happiness Hacking -- pt. THREE How Very Big Games Can Change the World -- 11.The Engagement Economy -- 12.Missions Impossible -- 13.Collaboration Superpowers -- 14.Saving the Real World Together

A visionary game designer explains how video games are increasingly fulfilling genuine human needs, revealing how to use the lessons of game design to address pressing real-world issues, from mental illness to social disparities

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