Designing a game / Jennifer Hackett.
Material type: TextSeries: A true bookDescription: 48 pages : color illustrations ; 22 x 19 cmISBN:- 9780531127339 (library binding : alk. paper)
- 9780531135426 (pbk. : alk. paper)
- 794.8 HAC 23
- QA76.76.C672 H33 2019
Item type | Current library | Collection | Call number | Status | Date due | Barcode | |
---|---|---|---|---|---|---|---|
Non Fiction | MVS Library Children's Room | G- Nonfiction (Juvenile) | 794.8 HAC (Browse shelf(Opens below)) | Available | 4008744 |
Includes bibliographical references and index.
From simple smartphone puzzle games to big-budget open-world adventures, video games are one of todays most popular forms of entertainment. Readers will find out what it takes to make their favorite games, from the planning stages to final debugging. Along the way, they will also explore the history of video games and learn basic programming skills. Features include detailed sidebars to show useful tips for beginning coders; timelines to highlight coding breakthroughs; glossaries; charts, diagrams and more.
Ages 8-10
Grades 3-5
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